What is this?

This is the development blog of Black Golem, an indie games company from Austria. This blog shows smart-aleck mind dumps, all about designing games, making games and hopefully selling games!

Check out my book:

2D Game Collision Detection book

www.collisiondetection2d.net

Black Golem's Game:

nordenfelt vertical banner

Kamikaze Sprite, Design to Render

The following images show a Kamikaze fighter from Nordenfelt. It does not shoot but tries to ram you. This type of enemy is very fast and is pointing at its target. Therefore I chose a dart-like design:

concept

Concept

 

sprite

Sprite

 

3d_rendered

Fancy 3D

 

I'm assembling the demo right now. Come back in 24 hours and try if you can survive these hunters :)

 

Cheers,
Thomas

 

Nordenfelt 0.1 - Rendered Boss

The end boss became rendered. It's a little pale and lacks some details but that's out of my current make-first-demo-scope:

v0.1_boss_rendered

I'm just assembling the animations for this brass monster. Conclusion from this step: my asset pipeline needs some optimization to be more efficient.

 

Cheers,
Thomas

 

Nordenfelt 0.1 - Boss Concept

Just a little information leaking from the Nordenfelt laboratory:

Concept Boss in Nordenfelt 0.1

Endboss Concept

 

Cheers,
Thomas

 

The Upcoming Nordenfelt Demo

The promise for a playable demo in the last few sentences in the last post was very well received. There were some really nice replies on it. It showed me that people read my posts to the end. I'm glad, thanks a lot!

First of all is the deadline:

Nordenfelt 0.1 will be available on July 4th

 

Setting this artificial deadline is like taking a seat in this kayak:

motivation

I simply want to row faster :)

 

Nordenfelt 0.1 will be the first publicly available version of an unfinished game. Therefore I tell you what you can expect:

  • bullet dodging and shooting enemies
  • one playable level
  • at least two different flying enemy types
  • one turret type
  • an end-boss
  • one weapon type

Version 0.1 may have (not guaranteed):

  • backgrounds which don't bore
  • sprites which add some steampunk style
  • weapon upgrades

It won't contain:

  • everything else

The main purpose for version 0.1 is to get a feeling for the player. I know my own expectations but I don't know yours. So please tell me for making Nordenfelt an enjoyable game.

 

Cheers,
Thomas

 

Nordenfelt Editor Version 0.1

The last post on this blog was two weeks ago. In the meantime I was on (some kind of) vacation and struggled with video recording/editing software. I didn't want to blog anything until I was done with the Nordenfelt editor video. So I had to test several recording software like Fraps, PlayClaw, BB Flashback and CamStudio. Finally Fraps was the best choice for my needs. It just costs 37$ and is well suited for straight forward ingame recording on average machines like mine.

After this I had to find some software for video editing. Windows Movie Maker had everything I needed but the resulting video quality was horrible. A +600MB AVI file for a 3 minutes video with blurry images and narrow color range was the best I could get from it. Therefore I checked out Video Thang, Pinnacle's VideoSpin and another free video editing tool I don't remember anymore. Movie Maker beat them all, unfortunately. For the next video I'm going to check out Sony's Vegas Movie Studio. I read some good reviews about it (after completing my journey through the free-video-editing-tool-hell).

The following video is the result of all the hassle. It shows the Nordenfelt editor (v0.1) in action. The first half is the creation of a short level - ca. 30 seconds until the end boss appears - using different layers, tile painting, sprite placement and enemy distribution. The second half shows a play through the created level:

The editor is an important milestone. It enables faster creation and adaption of levels. This provides the base for the upcoming phase: iterative game-play development. I'm going to start publishing playable demos of Nordenfelt within the next two weeks. I'm looking forward to your feedback on those demos.

I'm going to drop a line here when the first demo is ready for download. So stay tuned!

 

Cheers,
Thomas