Ever once in a while my mind drifts off the current task of programming, over to games I want to write in the future. Then I get lost in the MobyGames database or the Video Game Museum and browse through inspiring titles I've spent most of my youth on:
When I look at all these examples it becomes obvious that I'm intrigued by isometric graphics, strategy and exploration. My abandoned project BIONIC already included these aspects. Nonetheless it got stuck in its demo phase.
One further hobbyhorse of mine is procedural content generation. It was included in the initial version of Nordenfelt but was dropped for a simple reason: you can't write algorithms which produce levels when you are still into learning "manual" level design.
Sometime this year Nordenfelt will be finished and a new project will start. The most obvious followup project would be another shoot 'em up which exploits the established engine. That's what a business man would suggest. But there's a quote, AFAIK coined by Sid Meier who said:
You should have fun to create fun.
It's not that making shmups is not fun. But after spending one and a half year on writing one you start looking forward to something different. In my case that seems to be an isometric exploration game with procedural content. Or something strategical...
OK, stop dreaming. Go on and fix this damned shadow casting problem.