Today I created the first enemy sprite for the demo. The first step was drawing a sprite with ingame size which is about 80x80 pixels:

Enemy Plane Draft

This draft could easily be used for pixel art. You may know my reasons why I don't follow this graphic style any longer. So I used the sprite as template for a 3D model. In Blender I created the model, applied lights and added some textures:

Enemy Plane 3D

Click to enlarge

 

I did not bother adding more details because they would get lost due to the small sprite size. If the sprite needs more care there is always the possibility to come back and improve it. Iterative development makes your live easier.

The top-down rendering was done in two versions: With cartoony edges and without:

Enemy Plane Sprite With Toon Edges                           Enemy Plane Sprite Without Toon Edges

The edges make the sprite more distinguishable from the background. At this time I don't know if they should be used in the game. The running demo will show their need/worth.

After packing this new enemy in the game I'm now adjusting shot graphics and floor tiles. It is a good feeling when you see your game advancing every day.

 

Cheers,
Thomas

 

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